Insert Fanboy Whining Here.
Aug. 20th, 2007 12:22 pmSoooo.... D&D 4th edition.
triadruid asked me this morning, "So they said they'd make it simpler than 3.x. How much simpler could they possibly make it?". I couldn't let it rest, I had to find out.
As it turns out, in the Brave New World, apparently, one's choices of character class will be limited to four, with variants: a tank sort, a healing sort, a ranged weapons sort, and magic-using sort. Apparently, if you would like to know more, you could watch this video. (Disclaimer: I haven't done so yet, but will probably check it out later. I took the above assessment from the general feeling of the D&D board at wizards.com, which one has to subscribe to a service for now... when did that happen?)
Anyway. I don't imagine we'll convert any time soon. Aside from the general ...meh... factor, I own too many 3.x books.
And all of this doesn't answer the most burning D&D question currently on my mind: Why the hell do rangers even get spells? Where does their magic come from? (In most campaign settings, this probably wouldn't make a bit of difference, but in mine it will. Feh. Why can't we just build a medieval-fantasy-britain-world with wizards and dragons and nobody asks why anything exists in the way it does? You know, like everyone else does.)
As it turns out, in the Brave New World, apparently, one's choices of character class will be limited to four, with variants: a tank sort, a healing sort, a ranged weapons sort, and magic-using sort. Apparently, if you would like to know more, you could watch this video. (Disclaimer: I haven't done so yet, but will probably check it out later. I took the above assessment from the general feeling of the D&D board at wizards.com, which one has to subscribe to a service for now... when did that happen?)
Anyway. I don't imagine we'll convert any time soon. Aside from the general ...meh... factor, I own too many 3.x books.
And all of this doesn't answer the most burning D&D question currently on my mind: Why the hell do rangers even get spells? Where does their magic come from? (In most campaign settings, this probably wouldn't make a bit of difference, but in mine it will. Feh. Why can't we just build a medieval-fantasy-britain-world with wizards and dragons and nobody asks why anything exists in the way it does? You know, like everyone else does.)
no subject
Date: 2007-08-20 06:54 pm (UTC)There are definitely things that could be simplified. The d20 system lends itself very well to straightforward actions (like Attack), but anything slightly unusual involves a set of tacked-on rules and special modifiers. Grapple is the poster child for this, but it affects all the other interesting combat actions (Disarm, Trip, etc) as well. Some players in my group still aren't comfortable with all that stuff, and we've been playing weekly for about seven years now.
no subject
Date: 2007-08-20 07:16 pm (UTC)You're in for about an hour of "combat rules" just to decide who has the book in their hands.
Actually, that isn't a made-up example.
And it was more like three hours. I went for snacks and drinks.
no subject
Date: 2007-08-20 07:20 pm (UTC)I will postpone judgment until I can hold a book in my hands, but damn it, I really *like* 3.x.
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Date: 2007-08-20 07:31 pm (UTC)no subject
Date: 2007-08-20 08:28 pm (UTC)a) TSR was defunct, 2.x was long out of date, and people were hungry..
b) 3.0 really was simpler and more straightforward than 2.x in a lot of ways. I can't fathom how 4.0 will be an "improvement" that justifies buying all the new books, in that regard.
c) If they go to a Blizzard/Warcraft skills-based system like
I wonder if they haven't dominated themselves out of a market. But I'm probably wrong...
no subject
Date: 2007-08-20 09:19 pm (UTC)no subject
Date: 2007-08-21 03:50 pm (UTC)