featherynscale: Schmendrick the magician from The Last Unicorn (Default)
[personal profile] featherynscale
Soooo.... D&D 4th edition. [livejournal.com profile] triadruid asked me this morning, "So they said they'd make it simpler than 3.x. How much simpler could they possibly make it?". I couldn't let it rest, I had to find out.

As it turns out, in the Brave New World, apparently, one's choices of character class will be limited to four, with variants: a tank sort, a healing sort, a ranged weapons sort, and magic-using sort. Apparently, if you would like to know more, you could watch this video. (Disclaimer: I haven't done so yet, but will probably check it out later. I took the above assessment from the general feeling of the D&D board at wizards.com, which one has to subscribe to a service for now... when did that happen?)

Anyway. I don't imagine we'll convert any time soon. Aside from the general ...meh... factor, I own too many 3.x books.

And all of this doesn't answer the most burning D&D question currently on my mind: Why the hell do rangers even get spells? Where does their magic come from? (In most campaign settings, this probably wouldn't make a bit of difference, but in mine it will. Feh. Why can't we just build a medieval-fantasy-britain-world with wizards and dragons and nobody asks why anything exists in the way it does? You know, like everyone else does.)

Re: Insert Fanboy Arguing Here! (RAWK)

Date: 2007-08-20 06:29 pm (UTC)
ext_3038: Red Panda with the captain "Oh Hai!" (get my point?)
From: [identity profile] triadruid.livejournal.com
Everything being 'roll high' is much easier, conceptually, even though it does make loaded dice more worth it (if you're that type of player, of course; most of ours just blame the dice for BAD rolls and keep going).

Re: Insert Fanboy Arguing Here! (RAWK)

Date: 2007-08-20 07:11 pm (UTC)
From: [identity profile] liquidfun.livejournal.com
One of the ugliest gaming events I've been witness to had the DM stop the game, walk around the table, remove a player's dice, and replace them with a new set ... upon which the player STILL rolled 16-20 twice as often as 1-15.

Some people defy odds.

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