featherynscale: Schmendrick the magician from The Last Unicorn (Default)
[personal profile] featherynscale
At least someone in the office is more frustrated than me - I just found the key to the supply cabinet snapped off in the lock. The problem with this (other than the tension, anxiety and aggression it indicates) is that the cabinet was locked. After fiddling with it for a moment, I was able to push the key-stub far enough into the lock to get the Damned Thing (tm) to open, but now I couldn't get the key-stub out if the world's future supply of ninja movies depended on it. Oh well. You know what they say, everything in life is a trade-off.

In other news, I'm gearing up to run game again. (Insert maniacal DM laugh here.) I've been spending a lot of time lately building little details for my campaign - things the players may never see, but I'll have ready if they do go delving for something unexpected. Last big project was books in the library of the hold they're about to enter. Mostly books on theory of magic, magical creature biology, that sort of dry thing, but I threw in a couple to keep things interesting like "Surviving Errors in Summoning", "How Do Skeletons See? A Young Person's Primer on Necromancy", that sort of thing. I wanted to also include "Digestive and Excretory Systems of the Tarrasque: A Travelogue" but changed my mind when it occurred to me that I might have to also provide content on that one (ew.). Oh well. I'm sure I can work in a mention of it somewhere.

Date: 2003-05-23 03:52 pm (UTC)
From: [identity profile] digibri.livejournal.com
Cool, how do you like the 3rd Ed. rules?

B.

Date: 2003-05-27 09:13 am (UTC)
From: [identity profile] featherynscale.livejournal.com
I greatly prefer them to 2nd ed. They're much simpler to explain, way easier to get new players up to speed. (In fact, I spent several minutes while reading the 3e Players' Handbook for the first time doing a happy dance while exclaiming "I'll never have to explain THAC0 to anyone ever again! WHEE!") High numbers are now always better than low numbers on stats and rolls, so that helps a lot as well.

They are perhaps not the most realistic combat rules on the planet, but that's never really been a D&D strong point anyway.

Have you played in 3e yet?

Date: 2003-05-27 10:16 am (UTC)
From: [identity profile] digibri.livejournal.com
Groovy, I always thought the whole THAC0 thing was dumb.
Do they still have the (to me) annoying magic system where you memorize all your spells at the beginning of the day?

B.

Date: 2003-05-27 10:37 am (UTC)
From: [identity profile] featherynscale.livejournal.com
To a certain extent, yeah. At least, wizards still work that way. If you're playing a sorceror, though, you basically just get the ability to cast so many spells per spell level a day, and you can cast whichever ones you like. They don't have the ability to learn as many spells as the wizards do though, so there are pros and cons. Clerics still have to memorize, but they can sacrifice their memorized spells to cast heal/cure wounds spells of the same level if they like (unless you're an evil cleric, in which case you give up a memorized spell and cast a harm/cause wounds spell).
So that bit has gotten some better as well.

Date: 2003-05-27 11:10 am (UTC)
From: [identity profile] digibri.livejournal.com
Hmmm...interesting.

B.

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