Apr. 29th, 2004

featherynscale: Schmendrick the magician from The Last Unicorn (Default)
[livejournal.com profile] triadruid is explaining to me a board game that he's invented that has to do with space battles, and seeking comments/criticism/suggestions. The game is played on three boards, which may be laid out end to end, or stacked on top of one another like triple chess. Each board is a different bit of space, a sector, I think, if it were star trek or something like. Your object is to build your civilization and defend it against the 'bad guys', some of whom are giant space spiders of some sort who travel without ships.

The catch is that there are a lot of different civilizations you can play as (and some people will play as the spiders), and they all have different rules. In one group, everyone fights, and that's their main method of settling disputes. In another, the men and the women travel in seperate ships, and the men fight, but the women don't, unless their counterpart ship of men is destroyed (this reminded me of one version of the story of the Morrigan, and was called in the game something like Cerinin, which meant 'deployment of the righteous/innocent'). Still another (they were the Sarahbys), were not permitted to fight at all, and would be required to deal with the spider threat in other ways. Any race could deal with any other in whatever way they chose, forming alliances or attacking as the player saw fit.

Somehow there was also a madly complex set of trading rules and supply rules (you have to have fuel to pilot a ship, and a separate type of fuel to move from one board to the other, for example).

I'm reasonably certain that there was more to the dream than this discussion about the game, but being the creature I am, this was the only bit I remembered.
featherynscale: Schmendrick the magician from The Last Unicorn (Default)
[livejournal.com profile] triadruid is explaining to me a board game that he's invented that has to do with space battles, and seeking comments/criticism/suggestions. The game is played on three boards, which may be laid out end to end, or stacked on top of one another like triple chess. Each board is a different bit of space, a sector, I think, if it were star trek or something like. Your object is to build your civilization and defend it against the 'bad guys', some of whom are giant space spiders of some sort who travel without ships.

The catch is that there are a lot of different civilizations you can play as (and some people will play as the spiders), and they all have different rules. In one group, everyone fights, and that's their main method of settling disputes. In another, the men and the women travel in seperate ships, and the men fight, but the women don't, unless their counterpart ship of men is destroyed (this reminded me of one version of the story of the Morrigan, and was called in the game something like Cerinin, which meant 'deployment of the righteous/innocent'). Still another (they were the Sarahbys), were not permitted to fight at all, and would be required to deal with the spider threat in other ways. Any race could deal with any other in whatever way they chose, forming alliances or attacking as the player saw fit.

Somehow there was also a madly complex set of trading rules and supply rules (you have to have fuel to pilot a ship, and a separate type of fuel to move from one board to the other, for example).

I'm reasonably certain that there was more to the dream than this discussion about the game, but being the creature I am, this was the only bit I remembered.

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featherynscale: Schmendrick the magician from The Last Unicorn (Default)
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