May. 23rd, 2003

featherynscale: Schmendrick the magician from The Last Unicorn (Default)
At least someone in the office is more frustrated than me - I just found the key to the supply cabinet snapped off in the lock. The problem with this (other than the tension, anxiety and aggression it indicates) is that the cabinet was locked. After fiddling with it for a moment, I was able to push the key-stub far enough into the lock to get the Damned Thing (tm) to open, but now I couldn't get the key-stub out if the world's future supply of ninja movies depended on it. Oh well. You know what they say, everything in life is a trade-off.

In other news, I'm gearing up to run game again. (Insert maniacal DM laugh here.) I've been spending a lot of time lately building little details for my campaign - things the players may never see, but I'll have ready if they do go delving for something unexpected. Last big project was books in the library of the hold they're about to enter. Mostly books on theory of magic, magical creature biology, that sort of dry thing, but I threw in a couple to keep things interesting like "Surviving Errors in Summoning", "How Do Skeletons See? A Young Person's Primer on Necromancy", that sort of thing. I wanted to also include "Digestive and Excretory Systems of the Tarrasque: A Travelogue" but changed my mind when it occurred to me that I might have to also provide content on that one (ew.). Oh well. I'm sure I can work in a mention of it somewhere.
featherynscale: Schmendrick the magician from The Last Unicorn (Default)
At least someone in the office is more frustrated than me - I just found the key to the supply cabinet snapped off in the lock. The problem with this (other than the tension, anxiety and aggression it indicates) is that the cabinet was locked. After fiddling with it for a moment, I was able to push the key-stub far enough into the lock to get the Damned Thing (tm) to open, but now I couldn't get the key-stub out if the world's future supply of ninja movies depended on it. Oh well. You know what they say, everything in life is a trade-off.

In other news, I'm gearing up to run game again. (Insert maniacal DM laugh here.) I've been spending a lot of time lately building little details for my campaign - things the players may never see, but I'll have ready if they do go delving for something unexpected. Last big project was books in the library of the hold they're about to enter. Mostly books on theory of magic, magical creature biology, that sort of dry thing, but I threw in a couple to keep things interesting like "Surviving Errors in Summoning", "How Do Skeletons See? A Young Person's Primer on Necromancy", that sort of thing. I wanted to also include "Digestive and Excretory Systems of the Tarrasque: A Travelogue" but changed my mind when it occurred to me that I might have to also provide content on that one (ew.). Oh well. I'm sure I can work in a mention of it somewhere.

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